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MacWorld 1998 May
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Triazzle Demo
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Triazzle 1.0 Demo
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TMPL.txt
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1998-03-25
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6KB
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166 lines
TMPL_1000_Welc.txt
Welcome BG: 2-byte integer (decimal)
# pieces in BG: 2-byte integer (decimal)
Text Loop ID: 2-byte integer (decimal)
First frame Text loop: 2-byte integer (decimal)
Last frame Text loop: 2-byte integer (decimal)
Char 1 ID: 2-byte integer (decimal)
Char 1 start frame: 2-byte integer (decimal)
Char 2 ID: 2-byte integer (decimal)
Char 2 start frame: 2-byte integer (decimal)
TMPL_181_OFmm.txt
size: 4-byte integer (decimal)
mxFrmNum: 2-byte integer (decimal)
bounds.x1: 2-byte integer (decimal)
bounds.y1: 2-byte integer (decimal)
bounds.x2: 2-byte integer (decimal)
bounds.y2: 2-byte integer (decimal)
Num OFtb tables: 2-byte integer (decimal)
TMPL_180_OFst.txt
maxNumParts: 2-byte integer (decimal)
maxFrameNumber: 2-byte integer (decimal)
mxBnds.x1: 2-byte integer (decimal)
mxBnds.x2: 2-byte integer (decimal)
mxBnds.y1: 2-byte integer (decimal)
mxBnds.y2: 2-byte integer (decimal)
Num Entries: list (2-byte one-based item count)
frameNum: 2-byte integer (decimal)
frameOffset: 4-byte integer (hex)
offset.x: 2-byte integer (decimal)
offset.y: 2-byte integer (decimal)
TMPL_153_COff.txt
list (until end of resource)
nFamilyID: 2-byte integer (decimal)
nCharOrientation: 2-byte integer (decimal)
xOffset: 2-byte integer (decimal)
yOffset: 2-byte integer (decimal)
TMPL_152_Fram.txt
# of Normal Slots: list (2-byte one-based item count)
# of Frame pieces: list (2-byte one-based item count)
RLE Art ID: 2-byte integer (decimal)
Horiz. Offset: 2-byte integer (decimal)
Vert. Offset: 2-byte integer (decimal)
TMPL_151_Pref.txt
Version: 2-byte integer (decimal)
Window Size: 2-byte integer (decimal)
Window Pos. H: 2-byte integer (decimal)
Window Pos. V: 2-byte integer (decimal)
Level: 2-byte integer (decimal)
Background Sounds: 2-byte integer (decimal)
Game Sounds: 2-byte integer (decimal)
Timer: 2-byte integer (decimal)
Custom BoardID: 2-byte integer (decimal)
Custom BackgroundID: 2-byte integer (decimal)
Custom CharSetID: 2-byte integer (decimal)
Custom Num Hidden Edge Pcs.: 2-byte integer (decimal)
Custom Num Hints: 2-byte integer (decimal)
Show How To Play Dialog: 2-byte integer (decimal)
TMPL_150_Bord.txt
Triangle ID: 2-byte integer (decimal)
Triangle Size: 2-byte integer (decimal)
Frame ID: 2-byte integer (decimal)
Board Offset: 2-byte integer (decimal)
Piece Offset: 2-byte integer (decimal)
TMPL_140_Anim.txt
*****: list (until end of resource)
Piece Orientation: 2-byte integer (decimal)
Current Frame: 2-byte integer (decimal)
Setup: 2-byte integer (decimal)
Set Left: 2-byte integer (decimal)
Short1 Start Frame: 2-byte integer (decimal)
Short2 Start Frame: 2-byte integer (decimal)
Long1 Start Frame: 2-byte integer (decimal)
Long2 Start Frame: 2-byte integer (decimal)
TMPL_139_SLay.txt
# of Rows: list (2-byte one-based item count)
# of Pieces in a Row: 2-byte integer (decimal)
TMPL_138_EPce.txt
# of Edge Pieces: list (2-byte one-based item count)
Piece Orientation: 2-byte integer (decimal)
Character Type: 2-byte integer (decimal)
Character Orientation: 2-byte integer (decimal)
TMPL_137_NPce.txt
# of Normal Pieces: list (2-byte one-based item count)
Piece Orientation: 2-byte integer (decimal)
Left Character Type: 2-byte integer (decimal)
Left Character Orientation: 2-byte integer (decimal)
Middle Character Type: 2-byte integer (decimal)
Middle Character Orientation: 2-byte integer (decimal)
Right Character Type: 2-byte integer (decimal)
Right Character Orientation: 2-byte integer (decimal)
Rect x1: 2-byte integer (decimal)
Rect y1: 2-byte integer (decimal)
Rect x2: 2-byte integer (decimal)
Rect y2: 2-byte integer (decimal)
TMPL_136_Bgin.txt
# of Normal Slots: list (2-byte one-based item count)
Slot Row: 2-byte integer (decimal)
Slot Horiz Offset: 2-byte integer (decimal)
Slot Orientation: 2-byte integer (decimal)
TMPL_135_NSlt.txt
# of Normal Slots: list (2-byte one-based item count)
Slot Row: 2-byte integer (decimal)
Slot Horiz Offset: 2-byte integer (decimal)
Slot Orientation: 2-byte integer (decimal)
Left Neighbor Slot Type: 2-byte integer (decimal)
Left Neighbor Slot ID: 2-byte integer (decimal)
Middle Neighbor Slot Type: 2-byte integer (decimal)
Middle Neighbor Slot ID: 2-byte integer (decimal)
Right Neighbor Slot Type: 2-byte integer (decimal)
Right Neighbor Slot ID: 2-byte integer (decimal)
TMPL_134_ESlt.txt
# of Edge Slots: list (2-byte one-based item count)
Slot Row: 2-byte integer (decimal)
Slot Horiz. Offset: 2-byte integer (decimal)
Slot Orientation: 2-byte integer (decimal)
Neighbor Slot ID: 2-byte integer (decimal)
Hidden when set to "Some Hidden": 2-byte integer (decimal)
TMPL_133_CInf.txt
Has Short Anim 1: 2-byte integer (decimal)
Has Short Anim 2: 2-byte integer (decimal)
Has Long Anim 1: 2-byte integer (decimal)
Has Long Anim 2: 2-byte integer (decimal)
Has Three Orientations: 2-byte integer (decimal)
TMPL_132_CSet.txt
Number of Characters: list (2-byte one-based item count)
Resource ID: 2-byte integer (decimal)
TMPL_130_OFtb.txt
Num Entries: list (2-byte one-based item count)
compBn.x1: 2-byte integer (decimal)
compBn.y1: 2-byte integer (decimal)
compBn.x2: 2-byte integer (decimal)
compBn.y2: 2-byte integer (decimal)
NumParts: list (2-byte one-based item count)
artNum: 2-byte integer (decimal)
chanNum: 2-byte integer (decimal)
flags: 2-byte integer (decimal)
bounds.x1: 2-byte integer (decimal)
bounds.y1: 2-byte integer (decimal)
bounds.x2: 2-byte integer (decimal)
bounds.y2: 2-byte integer (decimal)
TMPL_129_Levl.txt
Level ID: 2-byte integer (decimal)
Background ID: 2-byte integer (decimal)
Board ID: 2-byte integer (decimal)
Character Set: 2-byte integer (decimal)
Number of Hints: 2-byte integer (decimal)
# Hidden Edge Pieces: 2-byte integer (decimal)